We’re hard at work on Update 8 and excited to settle many undercooked aspects of the metagame. So much has changed recently with us moving non-sensical and blended functionality out to specific items within the inventory to properly build out supply and ammunition economies (no more redeploying!), experience attribution and the general immersion of the game. As a result, we feel that most roles and loadouts will feel far more detailed and provide a much greater level of cooperation and teamwork. This week, we’re showing off a highly requested iconic Allied weapon that’ll be added to loadouts in the game: the Grease Gun. The Grease Gun The M3 Submachine Gun - better known as the Grease Gun (or “the Greaser”) - is a 30 round submachine gun that was introduced to the Allied forces in 1942. It was designed as a cheaper and lighter replacement for the Thompson submachine gun. It’s worth noting that these perks came at a cost of accuracy when compared to its Thompson predecessor. However, due to deployment delays due to production issues and further specification adjustments, this weapon did not see widespread use on the frontline during WW2. In Hell Let Loose, the Grease Gun will function similar to an MP40 style weapon for the US forces - with a 450 rounds/min rate of fire, it’s almost half that of the Thompson. Fed by a 30-round detachable box magazine, we suspect the Grease Gun will be best deployed as a middle to short range CQB style weapon. We’ll be providing them to a limited number of roles as a special loadout. We’re currently deciding the exact loadouts, but we feel armor crews and other supporting or close range roles will benefit most. In regards to the German forces, watch this space…
New Hitbox System & Flinching In Update 8, the introduction of bullet penetration AND a more complex hit box system, including limb detection and flinching when hit, will give specific weapons greater stopping power and effectiveness at certain ranges. We always want to make sure our design maintains the lethality of weapons because there’s nothing more frustrating than firing on a target without hit registration or soaking up bullets like a sponge. We have updated our player damage model to balance these aspects of increasing the effectiveness of slower bolt action weapons, while also increasing longer range survivability for high rate of fire weapons like the MP40.
We’ll talk more about this in a future briefing, but we feel these additional aspects will provide greater weapon distinction while balancing the bolt action verses faster-firing weapons and reduce the incidents of instant-death at long range allowing useful medic gameplay.
Onwards to the 100th Dev Brief!