This is my first review on steam for any game I have played. With almost 800 hrs played, it's no doubt I love Hell Let Loose! And with my lengthy playtime through many updates and changes with the game, I can confidently sport an informed opinion. Keeping in mind that this game is still in early access, I have very high hopes for the future of this game and have been impressed with the many improvements with each update and patch. First off, teamwork is key and Black Matter does an excellent job implementing teamplay mechanics into the gameplay. Every soldier has a purpose utilizing historically accurate loadouts and classes. It gives players a variety of playstyles to choose from that balance very well into the wider aspect of the team. There's a high reliance on communication and coordination between the squad leaders and commander. Having competent leaders usually always leads to fun and engaging gameplay, win or lose. The maps in HLL are absolutely stunning and historically accurate to their real-life counterparts. The randomized objectives in Warfare forces players to coordinate new strategies and maneuvers depending on the points that are selected. It also keeps the 9 maps fresh and not feel "overplayed".
Pros: Gunplay, Setting/Maps, Customization, Community
Cons: SFX, Optimization and Performance
Other Notes: The addition of U7 brought a lot of improvement to the sound design. However, it stills fall short imo when comparing it to a competitor game, Post Scriptum. Optimization has a long way to go as well. Depending on the situation (smoke grenades, bombing runs, etc), you will have fps drops and sometimes Unreal Engine crashes. It is refreshing to see the developer addressing this issue head on with the community, and I look forward to the upcoming patches refining the performance and optimization of this game. The playerbase is mature and honestly a breath of fresh air compared to other games. The developers really take an interest in the communities and clans as most of the active servers are community run. Lastly, why are the SMGs 4 shot kills outside of 50m? I feel a majority of players avoid the SMGs because of this reason. Overall though, the gunplay is solid and is a good mix of realism and accessibility.
The roadmap looks promising and I can't wait for the Eastern Front and the Russians to be added! I would love to see the addition of other factions in the future too. My hope is that this game continues to succeed commercially and keeps growing a loyal and healthy playerbase. Excited to see what Black Matter have in store for this game! I highly recommend HLL and feel fee to squad up with me if you ever see me in game! I'm usually in the 20th.PzG or Easy Company servers :)