Update 8 - The upcoming release is a great opportunity for us to fix broken game-loops (redeploy and support) and vastly improve existing ones - such as the way supplies, ammo and engineer abilities function. We are implementing universal large scale map overhauls to achieve consistent visual, gameplay and optimization standards.
The Existing Crash
The occurrence of what we’re calling the “Phys x Crash” has meant that we’ve delayed our roadmap release while we search for a quick fix. The good news is that we’ve found a 100% reproduction method for the crash, and that it occurs when two limbs from separate bodies collide after being dismembered. We’re now working on a fix for this crash, and will constantly communicate about an ETA on when we will deploy this.
Direct X 12
While Direct X 12 is not fully supported by Hell Let Loose yet, we’ve also got good news to share in that we’ve found a fix for Foy crashing for those with Direct X 12 enabled. We’re aware of several other non-map related crashes for Direct X 12 users, but we feel that fixing Foy will allow a much greater level of stability for the time being.

Comment or discuss below 📣
That DirectX12 Foy fix will be amazing for performance. Can't wait to get my 100 frames